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Posts Tagged ‘iphone’

Facebook Places… A World of Opportunity (Well… for the USA at Least)

There is seemingly a “technological revolution” released every second day in the digital industry, however every now and again something pops up which really makes people take note. With the release of Facebook Places last night, it seems we are really entering the next phase of social media, a more diverse level of real-world interaction, Read more

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Steve Jobs’ Thoughts on Flash…

Interesting read over at Apple, Steve Jobs has come out and stated the reasoning for Apple’s refusal to incorporate Flash into their handheld devices. It seems to be a very honest article, and there are some good points in there which do give a lot more weight to their argument. Check it out here…

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The Future of Digital Design

Things have been a bit quiet on the blog lately as everyone has their heads down and are working hard. It’s a pretty exciting time here at We Love and I thought it would be a good time to have a look at what’s in store for the future, not of We Love, but for Read more

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Four Square…

I have just discovered the Four Square application and I must say I am pretty excited about it! For those that haven’t heard about FourSquare, you can check it out here. Basically, it is a mobile application which enables you to “check-in” to destinations around your city, leave comments, offer suggestions, redeem discounts, earn points, Read more

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Stack Overflow DevDay.. great inspiration!!

Sorry for the late update… been mega busy here at We Love… hence the reason why we are looking for another Dev guy/girl Check out the job spec if your interested > Thanks to all the guys at Stack Overflow (presented by Carsonified) for a great and highly inspirational day. We particularly enjoyed; Remy Sharps Read more

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Flash for Smartphones

News just in from MAX conference in LA that Adobe are nearly ready to release Flash Player 10.1 for smartphones. This has been a long-time coming and is a big step forward for the future of smartphones, with promises of fast rendering, low memory consumption and less battery drain.  We should be seeing the first Read more

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